Category Archives: Worldbuilding

Poor DM’s Almanac

In my last post Fair-Weather Friends, I talked about my love of weather in D&D.  To that end, I created a 1-page sheet to generate weather for a D&D 5e game. This time, I will tie that into my session Daily … Continue reading

Posted in Almanac, DM Resources, Houserules, Weather, Worldbuilding | Tagged , , , ,

Fair-Weather Friends

Oh boy.  There are certain aspects of running D&D game worlds that define the meaning of “polarization”.  There are groups that embrace rules of encumbrance, mass combat, specialty critical hit and miss charts, flanking rules, and so-on and so-on. For me it’s weather. Weather … Continue reading

Posted in DM Resources, Houserules, Weather, Worldbuilding | Tagged , , , ,

Tyger Tyger Burning Bright

I am continuing to prepare for a pulpy tropical jungle adventure for my group.  Previously, I posted my low-level primates (CR 1/8 to CR 1) that my characters will interact with, as well as, give my Druids & Rangers possible new beasts … Continue reading

Posted in Bestiary, Worldbuilding | Tagged

Wild Shape & Conjure Animals

Admittedly, this is of lesser value than my other posts since it is a custom house rule in our game group.  I will preface that I do not like to reduce (nerf), either actual or perceived, a player’s ability to play per the … Continue reading

Posted in Bestiary, Character Creation, Houserules, Worldbuilding | Tagged , , ,

Hey, Hey We’re the Monkeys (and Apes)

In preparation for a pulpy tropical jungle adventure I am building for my players, as well as, contributing to Worldbuilderblog’s RPG Carnival Event, I am creating a series of low-level primate beasts for the characters to interact with or wild shape into.  Many … Continue reading

Posted in Bestiary, Worldbuilding | Tagged

Session Zero Part 2: House Rules

In Part 1, I discussed the simple world-building aspects I handout to all players in order to craft good characters together during Session Zero.  This part is a much more collaborative process where the DM and players decide the rules modifications … Continue reading

Posted in Character Creation, Session Zero, Worldbuilding | Tagged

Session Zero Part 1: The Campaign Overview

My assumption at this point is that you know your GM style. You know your player’s styles, and what entertains them.  You have a campaign partially fleshed out in your head. You are ready to sit down with your players and begin … Continue reading

Posted in Character Creation, Session Zero, Worldbuilding | Tagged